LotR: Rise to War Glossary of Key Terms

Lord of the Rings: Rise to War is a strategy game that can appear simple on the surface, but includes many complex intricacies that provide layers of mastery that are crucial to perfect for PvP. Words that are underlined and written in blue text in the game are Key Terms. Selecting these terms in-game will give a brief description of them. Lucky for you, we’ve compiled a list of all the key terms you need to know in this LotR: Rise to War Glossary.

LotR: Rise to War Glossary

The Key Terms covered below will most commonly appear in Commander Portrait Skills, Unit Skills, and some pieces of Equipment. They will typically be effects that will buff your own army or debuff the enemy to give you an advantage. The verbiage for these statuses will usually either be “inflict,” “gain,” or in some cases simply stated as a definite modifier.

  • Bleed: “Deals additional Damage once after taking Physical Damage”
  • Counterattack: “Counterattacks after taking damage”
  • Evade: “Evades attacks and takes no damage”
  • Follow-Up: “Initiates 2 normal attacks this round”
  • Madness: “50% chance to confuse allies for enemies when initiating normal attacks or activating skills”
  • Preparation [X]: “Wait until the specified round”
  • Pursuit: “Ignore the target’s Evasion”
  • Rush: “Can activate this skill immediately after battle begins”
  • Silence: “Cannot activate skills”
  • Stun: “Cannot initiate normal attacks or activate skills”

Debuff Status Effects

Several of the Key Terms listed above are special Status Effects that your Commanders, Equipment, etc, can inflict on the enemy during battle. In particular, these include Bleed, Madness, Silence, and Stun. In the following sections of this LotR: Rise to War Glossary we will cover exactly what each of these does.

What is Bleed in LotR: Rise to War?

Bleed is damage that is applied at the end of the round after the physical damage that initiates it. This can be useful for whittling down tanky forces round by round by sneaking in a little extra physical damage with each instance. It stacks based on all damage landed on that target within the set number of rounds. Essentially, it provides compounding damage that stacks with every subsequent attack.

What is Madness in LotR: Rise to War?

Madness is an extremely powerful ability that can cause enemy units to turn on each other, dealing damage to their own friendly forces. Usually, you will see madness builds being exploited by the Evil side as their Commanders tend to have more synergy with it.

Keep an eye on whether or not your opponent has madness capabilities. If they do, you’ll want to only approach when you have a solid counter Commander with anti-madness Equipment and Skills.

What is Silence in LotR: Rise to War?

Silence is good against armies that are built around their Commander’s abilities and rely on specific Unit Skills. In particular, it prevents the enemy from using any of their skills. For example, if someone is planning to win by utilizing their Commander’s Madness inflicting skill, but you are able to Silence them so they cannot activate it, then you are essentially shutting down their opportunity to counter you.

What is Stun in LotR: Rise to War?

Stun sits in a nice middle ground between Madness and Silence, merging the qualities of each to essentially neutralize the enemy for a bit. If Madness is the primary weapon of Evil, then Stun is likewise the tool for Good as most Good side Commanders will have Stun synergy. Keep this in mind when looking to build Good side counters and selecting your equipment, as that is usually the best way to get any Stun resilience.

Buff Status Effects

Several of the Key Terms listed above are special Status Effects that your Commanders, Equipment, etc, can use on their own army during battle. In particular, these include Counterattack, Evade, Follow-Up, and Pursuit. In the following sections of this LotR: Rise to War Glossary we will cover exactly what each of these does.

What is Counterattack in LotR: Rise to War?

Counterattack means that upon taking damage the unit will immediately perform a counterattack, dealing their normal damage in return to their attacker. This is good for use against armies that are faster or can alter the turn order within a round, ensuring that you get a hit off regardless of whether you are attacking or receiving.

What is Evade in LotR: Rise to War?

Evade is relatively straightforward but can be game-breaking. Evading an attack means it does not hit you and you thus take no damage. If you evade an attack that would inflict a status effect, then that status also does not get applied to you.

Elves are notorious for abusing Evade as they have it applied for the entire first round with some Units. Evade is the ultimate Random Number Generator gamble, and definitely worth utilizing when facing heavy-hitting units.

What is Follow-Up in LotR: Rise to War?

Follow-Up is triggered immediately after the initial attack. What this means is that so long as your individual unit gets an attack off they have the chance of automatically attacking again, giving you a two-for-one special on each Unit’s normal attack.

What is Pursuit in LotR: Rise to War?

Pursuit is a must when fighting against Elves or heavy Reaper armies. This will shut down the enemy’s Evade ability and give you a much more predictable outcome without the worry of those lucky RNG evasions.

Turn Order Status Effects

Some of the Key Terms listed in this LotR: Rise to War Glossary refer to certain status effects that alter the turn order during combat. In particular, these include Preparation and Rush. In the following sections of this LotR: Rise to War Glossary we will cover exactly what each of these does.

What is Preparation in LotR: Rise to War?

The Preparation effect will be specific to whatever it is that is being prepared. The number immediately following “Preparation” is which round the effect will happen on.

If you’re using a Preparation that heals then you can be a little less concerned with your initial resiliency as you will get some health back later in the battle. Conversely, if you are using a Preparation that will increase your damage, you need to make sure your units can survive long enough to deal that damage!

What is Rush in LotR: Rise to War?

Rush means that this ability will be initiated at the very beginning of the battle before anything else happens. A very useful tool if you know you will be facing a lot of sustain or Preparation abilities as it will give you the chance to start strong and punish early.

Other Key Terms

In addition to the above-mentioned terms, the game highlights unit types. This serves as a quick reference for you when developing synergies based on skills. These primarily pertain to Race Units, Large Units, and Mounted Units.

Selecting these highlighted terms will show you a list of applicable units, i.e. selecting Men will show you all units that are classified as Men Race Units, and the same applies to Orcs, Dwarves, Trolls, etc. In the case of some Equipment, the stat being mentioned will only apply to one specific unit type i.e. Grunt, Dwarven Footman, Mercenary, Light Cavalry, etc. Those terms are then highlighted as well.

Oddly enough you will notice that Melee and Ranged units are not highlighted terms in the game. Some forms of damage are also not key terms i.e. Poison, Burn, Focus, Might, etc.

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