In LotR Rise of War, there are now many factions to choose from, each of which has a unique set of skills and strategies. For both new players and seasoned veterans in each of the game’s seasons, making the right choice is essential. This decision WILL have a long-term impact on your performance. An overview of the Angmar faction from LotR Rise to War will be given in this guide.
Angmar is an “evil” aligned faction located pretty much in the far north-east region of the map. Angmar is a sworn vassal of Sauron in the Lord of The Rings mythos. Home to the mountain men serving the Witch-king.
This guide will assist you in determining if Angmar is the faction YOU should play. Keep reading this LotR Rise to War Angmar Faction Guide for all the details on Angmar’s buffs, troops, location, commanders, and some strategy tips.
Angmar Faction Buff
Angmar’s faction buff is called “Steel Home”, and it allows Angmar players to deal 5% more siege damage than any other faction in the game. This buff quite obviously gives a significant advantage in the large-scale strategic PVP combat of Rise to War!
Combined with the fact that Angmar has one of the best units in the entire game for sieging this gives them one hell of an advantage when PVP becomes a major focus of the game. This is again, even more, important because of the strong need for Angmar to expand into enemy territory to grow their factions’ power.
However, you have to remember that there will be large stretches of the game when this buff will be useless. The early game in particular comes to mind. While you and your faction WILL be sieging NPC forts for more Ring Power generation, this buff seriously doesn’t save you much time or resources there. Since the NPC structures are usually attacked en masse by so many people from a faction.
So you will need to wait until PVP wars break out before the buff can shine. Even then, it’s not like you will be seiging something every day of your campaign. This is less useful than, for example, Rohan’s or Lothlorien’s faction buffs.
Location of Angmar in Rise To War
Angmar is located on the north-eastern border of the world map. Angmar is the kingdom of mountain men, orcs, and wraiths who swore loyalty to Sauron, manipulated by the power of the rings. It is a very secluded place, protected by the misty mountains that form its southern, and eastern borders.
Angmar is a very peculiar faction. Arnor and Lindon are the two closest good factions in the game to their territory. If they decided to team up and march for Angmar, they would hit it from the one side which is not littered with impassable terrain. The two closest evil factions are Isengard to the South, and in Season 3 and beyond we have Gundabad in the East.
Depending on your server they could become your enemies or allies too. However, both the evil factions are hard stuck behind the misty mountains, which are also surrounded by a bunch of rivers with only 1 crossing each.
Defending from these invaders is a piece of cake, but you could also argue the opposite. It’s pretty hard for Angmar to invade them too, except they are kinda unlikely to set up a perimeter here since both of these factions usually expand into completely opposite directions.
Furthermore, Arnor, Lindon, and especially Isengard, are VERY unpopular factions. This means that Angmar could potentially have the entire eastern map to themselves if they get lucky with these factions being underpopulated.
Getting to Dol Guldur can on the other hand be kind of a hassle because they are also behind the Misty Mountains. You will potentially need to go through Isengard and other factions expanding in the same direction. Or go through Gundabad and Lothlorien from the other side of the mountains. Both journeys will be long and difficult for Angmar players.
The Unique Units of Angmar
Before I go in-depth about the units of Angmar, I want to talk about the aesthetics of Angmar. Rise to War is a game often decided by how numerous your faction is, and how good those players are compared to other factions. If your faction is rarely even full, which is often the case for Isengard, then you will likely be a weak contender for the ring.
This is one of the biggest strengths of Angmar. They simply look cool. Their edgy units donning the spiky metal armors. Their solid steel cities. And their Nazgul commanders. They do SO MUCH when it comes to attracting new players to this faction that it’s rarely not full!
Nevertheless, a very serious problem for Angmar is their lack of nearby neutral camps. Fellbeasts, Mumakil, Beornings. All the AMAZING neutral units available for the evil side are on the other side of the map picked apart by Rhun and Mordor. So what does Angmar get as compensation? The most laughable neutral unit in the history of the game!
Here are the stats of Barrow-Wight’s, neutral units only found near Angmar territories:
|Unit Name||Unit Size||Damage||HP||Defense||Speed||Siege Power|
Yeah, they are just bad. They get smacked around by pretty much anyone at all. They lack the power to instill serious damage. They cannot siege. Their first skill is “Superiority” which allows them to regain 20% HP at the end of each round. Which would be super strong! If they didn’t drop like flies…
“Perish” is their unique skill that makes wounded units die after the battle concludes. This would be great, again, if they were capable of hurting someone with their pathetic damage. Avoid them at all costs. Instead, invest everything into Angmar’s army!
Speaking of, Angmar’s T4 unit is the Fallen:
|Unit Name||Unit Size||Damage||HP||Defense||Speed||Siege Power|
The Fallen have quite okay stats, very average one could say. Rohan’s T4 unit, the Marshall, has a very similar stats spread. However, this quickly becomes quite different when you account for The Fallen’s first perk, “Spite”.
Spite allows the Fallen to deal 6% more damage, each time they get hit by their enemies. This stack up to 10 TIMES. So you can have your Fallen deal 60% more damage before the encounter ends, turning them into killing machines. Their second skill “Mounted” grants them 10% damage reduction.
More Great Free Games to Play
- All the Best Cell Phone MOBA Games
- Our Favourite Cell Phone Card Games
- Best Free Co-Op Games for Cell Phones
Angmar Starting Commander
The starting commander of Angmar is Agzok and oh boy, is he not very good at anything! Seriously, the very first thing to do as Angmar is to start building towards a better commander. I suggest Khaldoon, Gorbag, or Grima for Tier 1 commanders. And Gothmog or Lurtz for Tier 2 Commanders.
For further details on improving your Rise to War Commanders, check out our LotR Rise to War Commanders Guide.
More Rise to War Guides from OCG
Join our Community
If you found this LotR Rise to War Angmar Faction Guide useful, then join our community to be kept up to date on any new LotR Rise to War Guides added to the site.