Dislyte Esper Guides: Ollie (Osiris)

Dislyte Esper Ollie

Originating from Osiris, Egyptian god of the afterlife and resurrection, Ollie is a Fighter Esper with a particular focus on soaking up hits from his allies, both by taunting opponents and protecting himself from the damage and by protecting them from killing blows. This makes him very supportive in nature, but he’s still able to deal great damage!

Ollie Details

  • Max Level Stats
  • ATK: 1,143
  • HP: 13,521
  • DEF: 860
  • SPD: 95
  • C. RATE: 10%
  • C. DMG: 150%
  • ACC: 0%
  • RESIST: 20%
  • General Information
  • Role: Fighter
  • Element: Flow
  • Rarity: Legendary
  • Affiliation: Scion
  • Origins: Egyptian
  • Deity: Osiris
  • Captain Ability: Yes
  • Availability: Echo

Is Ollie a Good Esper in Dislyte?

Ollie is one of my favorite Espers, particularly when it comes to Point War and Kronos. Though he isn’t one of the Espers with resurrection capabilities, his ability to allow Espers to survive otherwise fatal attacks combined with good healing can result in match-deciding recoveries.

Though he’s not the best Esper at damage dealing despite his role as a Fighter, he’s still able to deal some good damage and, tactically used, his most damaging attack can also make him invulnerable to powerful attacks as long as you know they’re coming. As such, Ollie can be a little harder to use, but very rewarding.

Ollie Abilities

In battle, an Esper will utilize their abilities in order to deal damage to the enemy and support their team. All Dislyte Esper Abilities start at Level 1 and can be increased further depending on the ability. Each additional level will improve the ability in a certain way. For more details on improving an Esper’s abilities, check out our Dislyte Esper Guide.

Full details on all of Ollie’s abilities can be seen below.


  • Level 1: Attacks 1 enemy. Deals 100% ATK damage. 80% chance of Silencing them for 1 turn.
  • Level 2: Damage increased to 105%
  • Level 3: Damage increased to 110%
  • Level 4: Damage increased to 115%
  • Level 5: Damage increased to 120%

Salvific Judgements (PASSIVE)

  • Level 1: When allies take fatal damage, they survive, grants Invincibility and Recovery for 1 turn, and casts Law of Duat to counterattack. Cooldown: 9 turns
  • Level 2: Cooldown reduced by 1 turn
  • Level 3: Cooldown reduced by 1 turn
  • Level 4: Cooldown reduced by 1 turn
  • Level 5: Cooldown reduced by 1 turn

Law of Duat

  • Level 1: Attacks 1 enemy. Damage equals 170% ATK + a certain percentage of enemy max HP. Inflicts DEF Down for 2 turns and Taunt for 1 turn. Cooldown: 5 turns. Following Ascension 3, Ollie also gains Invincibility for 1 turn.
  • Level 2: Damage increased to 180%
  • Level 3: Damage increased to 190%
  • Level 3: Damage increased to 200%
  • Level 3: Cooldown reduced by 1 turn

Ollie Captain Ability

Increases ally SPD by 25%.

Ollie Ascension

All Espers in Dislyte can be further ascended to improve their stats starting from level 1. They can then be ascended again at levels 10/20/30/40/50 up to a total of 6 Ascensions. For more details on Ascending your Espers, check out our Dislyte Esper Guide.

Full details on the boost gained by Ollie at each level of Esper Ascension can be seen below.

  • Phase 1: ATK +70
  • Phase 2: HP +950
  • Phase 3: Upgraded Law of Duat
  • Phase 4: ATK +10%
  • Phase 5: HP +15%
  • Phase 6: C. RATE +15%

Ollie Resonance

Each Esper can conduct up to 6 Resonances. Each Resonance unlocks Divine Gates that boost an Esper’s powers through higher stats or stronger abilities. You can learn more about this feature in our Dislyte Esper Guide. See below for this Esper’s Resonance buffs.

Divine GateDescription
OverloadLaw of Duat: Final Damage +10%.
MorphSalvific Judgments (Passive): Invincibility and Recovery extended to 2 turns.
BlessingBase ATK, Base DEF, and Base HP +15%.
Rock SolidDamage Taken –20% (expires upon gaining a turn for the first time in combat).
AuraBase ATK, Base DEF, and Base HP +20%.
MorphLaw of Duat: Upon a Crit, Salvific Judgments (Passive) Cooldown -1 turn.

Ollie Equipment

Ollie’s main issue is that his ability cooldowns are incredibly long, and usually you’ll only be able to use his passive once. Although this can be moved past by upgrading his abilities, Legendary Abilimon are incredibly difficult to come by and target a random ability each time.

Along with remedying this, it’s also important to focus on Ollie’s health and defense, as one of his attacks does cause him to be the target of enemy attacks. While he is able to grant himself Invincibility in more than one way, this won’t always last.

On top of this, other players will likely target him first so that their effort in taking down another one of your Espers isn’t ruined by Ollie’s passive. As such, he needs to be able to withstand such attacks. Therefore, you should look to apply the following sets:

  • Ocean: Grants a 35% chance of reducing all ability cooldowns by 1 turn after an ability is used
  • Recurve: +25% ACC
  • Grove: +25% HP

Lastly, Ollie’s Equipment characteristics should prioritize HP, DEF, and SPD.

For more details on finding and determining the best Equipment for your Espers, check out our Dislyte Equipment Guide.

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