In Rise of Kingdoms, making the best use of your Commanders is key to coming out on top. Each Commander is a specialist at a few different things, such as being an Archer, Cavalry, Leadership, or Infantry Commander. We have already looked at the overall Best Legendary Commanders and Best Epic Commanders however here we go a bit further and look at the Best Support Commanders in Rise of Kingdoms.
Why you Need Support Commanders in Rise of Kingdoms
As the name suggests Support Commanders are there to help out their allies and other Commanders they are paired with. For example by buffing them, protecting them, or increasing their effectiveness at a particular task.
Some of them can also heal their own units with either cooldown-based passives or via their active skills. They usually possess many talents that further the healing or buffs that can they apply.
What Makes a Good Rise of Kingdoms Support Commander
Good Support Commanders must ideally possess as many buff talents and skills that enhance the effectiveness of their Troops. Enhancing defense, offense, granting shields, or straight-up healing a portion of damaged troops is of great importance for Support Commanders.
Their Talent Tree buffs Rage generation thus allowing for more uses of active skills by other Commanders. The Support Talent Tree also offers flat skill damage reduction and a chance to reduce skill damage after having a skill used on them. This is helpful for denying some of that crucial damage that your opponents are trying to do to your army.
These commanders should be paired with good fighters to watch their backs. They work particularly well paired with a Commander who doesn’t naturally have defensive skills. Indeed, most Support Commanders are quite tanky meaning they can negate/take a lot of punishment on behalf of their allies in the battle.
Best Equipment for Support Commanders in Rise of Kingdoms
The gear of a good Support Commander depends on what kind of units he or she will lead into battle. We already have different guides for Infantry Commanders, Archer Commanders, and Cavalry Commanders that include full recommend builds with in-depth descriptions and I recommend you check them out if you are confused about something.
Remember that Supports usually play a secondary role to the main Commander, therefore they DO NOT NEED any gear. Only gear bonuses from your primary Commander actually carry into battle. Here’s a brief rundown of said builds if you decide to run the Support as a primary Commander:
- Infantry Commander – Hope Cloak; Vambraces of the Eternal Empire; Sturdy Boots of the Eternal Empire; Eternal Night; Helm of the Conqueror; Hammer of the Sun and Moon
- Archer Commander – The Hydra’s Blast; Dragon’s Breath Plate; Dragon’s Breath Vambraces; Dragon’s Breath Helm; Dragon’s Breath Tassets; Dragon’s Breath Boots
- Cavalry Commander – Heavy Armor of the Hellish Wasteland; Boots of the Hellish Wasteland; Pride of the Khan; Ash of the Dawn; Navar’s Control; Rifle of the Hellish Wasteland.
Best Support Commanders in Rise of Kingdoms
Now you know what makes a good Support Commander and how to make the most of them, let’s get straight onto the list of the Best Support Commanders in Rise of Kingdoms. If you can get your hands on any of these Commanders you will be in a good place! Check out our detailed Rise of Kingdoms Commanders Guide for more details on building each of these Commanders.
6. Constantine I
An infantry commander with strong defense and resistance. Constantine has access to the huge damage reduction that he can force upon his enemies making him a challenging commander to beat. In garrisoning and open field, his flawless defense and damage make for a devastating combination.
When defending a structure, he takes the role of a tank. He will outlast his enemies as they crash upon the walls and slowly wear them down in a war of attrition.
Constantine also increases the health of Infantry Troops. In addition, his active skill reduces the target’s attack for the following five seconds while increasing the defense of any adjacent friendly armies. A strong healing effect will also be applied to Troops if the army commanded by this Commander has been reduced to 50% strength.
Zenobia is an Infantry Commander who is GREAT for the city and objective Defense and terrible at everything else. As such, it is not advisable to send Zeonobia out into the open field or to use her in the Canyon content since there are much better Legendary and even Epic Commanders for that.
However, on the Defense, or more importantly, as a Support Commander, Zenobia can heal and increase the maximum HP of troops under her command and in the army that she’s supporting. Furthermore, she reduces the damage taken by garrisoned units while increasing the damage aggressors take. All of these factors combined make a garrisoned army under Zenobia almost unkillable.
As well as being a great Support Commander, Aethelflaed is also one of the Best Leadership Commanders in Rise of Kingdoms. She has a god-like AoE skill that deals respectable damage while at the same time debuffing the enemy’s HP, DEF, and ATK for 5 seconds. Debuffing 5 different Commanders like this brings INSANE value for your clan in KvK wars and large-scale battles.
She grants a 10% bonus Troop capacity bonus to any Commanders joining her rally and a 20% bonus damage buff to her own Troops if she is currently using at least 3 different unit types in her army. Therefore combining her with another non-specific troop-type Commander can lead to some great results in the field.
Saladin is a great Cavalry Commander thanks to his debuffs that impact the enemy’s healing and defense. Additionally, his active talent deals a lot of direct damage and slows the target’s mobility, which makes him a great chaser.
As a Support, Saladin can be paired with an overall strong Commander like those found on our list of the Best Legendary Commanders to act as their second. In this role, he acts as a debuffer for the main Commander who will distribute most of the damage. Saladin can be highly effective in the open field, KvK, or the Canyon when utilized in this way.
2. Scipio Africanus
Scipio Africanus is an Infantry Commander in Rise of Kingdoms with great versatility and also happens to be one of the Best Legendary Commanders and Best Attack Commanders. He works great for city defense, objective defense, and in the Canyon content. You could even use him to rally if you really wanted.
More importantly for his Support role, Scipio has a 50% chance of reducing skill damage taken by allied armies while generating a shield protecting it from some damage. He also buffs skill damage and applies insane buffs to Infantry Troops. Pair him up with another strong Infantry Commander, such as Guan Yu, and they will demolish their enemies as one of the Best Legendary Pairings in Rise of Kingdoms.
1. Joan of Arc Prime
Joan of Arc Prime, much like her Epic counterpart is a cavalry-oriented Commander with great support skills that grant buffs to herself, her troops, and other Commanders. Whether it’s the open field, rallies, or the canyon content, you REALLY want Joan Prime to have your back.
Not only is she simply of the Best Legendary Commanders in the game, but she is also a very effective Cavalry Commander. Even better, pair her up with Alexander Nevsky for a no-nonsense Cavalry army with Joan as the Suppor for one of the Best Legedary Commander Pairings that Rise of Kingdoms has to offer.
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