
Originating from Abzu & Tiamat, two primordial gods from Mesopotamian mythology, Farrah is a Legendary Wind Controller Esper. She makes use of debuffs to prevent her opponents from acting and a unique buff that makes her immune from AP down effects. As such, she can make a great counter to AP manipulation teams.
Farrah Details
- Max Level Stats
- ATK: 1,204
- HP: 12,066
- DEF: 886
- SPD: 103
- C. RATE: 10%
- C. DMG: 150%
- ACC: 0%
- RESIST: 20%
- General Information
- Role: Controller
- Element: Wind
- Rarity: Legendary
- Affiliation: Esper Union
- Origins: Mesopotamian
- Deity: Abzu & Tiamat
- Captain Ability: Yes
- Availability: Echo
Is Farrah a Good Esper in Dislyte?
Farrah is an excellent Controller Esper who is able to land a serious amount of Freeze debuffs on the enemy and deals bonus damage against those already afflicted with Feeze. This makes her perform well in teams that have other Espers that are able to inflict Freeze debuffs.
However, it is her unique buff, Synergy, where she sees her greatest utility. With this, she is immune to AP Down effects, gains 25% AP when she takes a hit, and if Synergy is active at the start of her turn then she dispels all control effects active on her. All of this makes her a great candidate for PvP content such as Point War where you will come up against many teams utilizing AP manipulation Espers such as Tiye.
Farrah Abilities
In battle, an Esper will utilize their abilities in order to deal damage to the enemy and support their team. All Dislyte Esper Abilities start at Level 1 and can be increased further depending on the ability. Each additional level will improve the ability in a certain way. For more details on improving an Esper’s abilities, check out our Dislyte Esper Guide.
Full details on all of Farrah’s abilities can be seen below.
Tide Slash
- Level 1: Gains ATK Up for 2 turns. Attacks 1 enemy 2 times. Damage per hit: 60% ATK.
- Level 2: Damage increased to 64%.
- Level 3: Damage increased to 68%.
- Level 4: Damage increased to 72%.
- Level 5: Damage increased to 78%.
Coldwater Splash
- Level 1: Inflicts Freeze on all enemies for 1 turn. Attacks all enemies 2 times. Damage per hit: 50% ATK. Each hit inflicts DEF Down for 1 turn. Passive: Farrah’s attacks against enemies with Freeze are guaranteed to land a critical hit.
- Level 2: Damage increased to 57%.
- Level 3: Damage increased to 64%.
- Level 4: Damage increased to 72%.
- Level 5: Cooldown reduced by 1 turn.
Stormy Waves
- Level 1: Dispels 2 buffs from each enemy. Inflicts Freeze on all enemies for 1 turn and SPD Down for 2 turns. Attacks all enemies 2 times. Damage per hit: 65% ATK. Then, Farrah gains Synergy for 1 turn. Passive: Gains Synergy for 1 turn at the start of a round. If Farrah has Synergy at the start of her turn, dispels all control effects on her. If she has Synergy after taking a hit, her AP +25% (triggers once per turn).
- Level 2: Damage increased to 75%.
- Level 3: Damage increased to 85%.
- Level 4: Damage increased to 96%.
- Level 5: Cooldown reduced by 1 turn.
Farrah Captain Ability
Increases ally ATK by 30%.
Farrah Ascension
All Espers in Dislyte can be further ascended to improve their stats starting from level 1. They can then be ascended again at levels 10/20/30/40/50 up to a total of 6 Ascensions. For more details on Ascending your Espers, check out our Dislyte Esper Guide.
Full details on the boost gained by Farrah at each level of Esper Ascension can be seen below.
- Phase 1: ATK +70, HP +340, DEF +25
- Phase 2: HP +950, ATK +25, DEF +25
- Phase 3: Upgraded Tide Slash
- Phase 4: SPD +5
- Phase 5: ACC +15%
- Phase 6: C. DMG +25%
Farrah Resonance
Each Esper can conduct up to 6 Resonances. Each Resonance unlocks Divine Gates that boost an Esper’s powers through higher stats or stronger abilities. You can learn more about this feature in our Dislyte Esper Guide. See below for this Esper’s Resonance buffs.
Divine Gate | Description |
---|---|
Overload | Tide Slash: Final Damage +10%. |
Morph | Stormy Waves: After taking a hit, if Farrah has Synergy and if the attacker is Flow-attuned, the AP boost will be changed to +50%. |
Blessing | Base ATK, Base DEF, and Base HP +15%. |
Defense Intrusion | 20% chance of ignoring RESIST when attacking. |
Aura | Base ATK, Base DEF, and Base HP +20%. |
Morph | Coldwater Splash: When any enemy is inflicted by Freeze, they take extra damage. Extra Damage: 100% of Farrah’s ATK. |
Farrah Divinate
You can collect Divinates for an Esper to increase their Divinate tier up to a maximum tier of 6. You can learn more about this feature in our Dislyte Esper Guide. The below shows the buffs Farrah receives at her maximum Divinate tier and maximum Divinate level:
- ATK +900
- HP +3,815
- Base ATK, Base DEF, and Base HP +30%
- When casting Coldwater Splash, dispels 1 buff from each enemy. After casting Coldwater Splash, the bearer has a 100% chance of gaining Synergy for 1 turn
Farrah Equipment
For Farrah’s first Equipment Set, you can either choose to boost her critical damage due to her guaranteed crit against enemies with Freeze or increase her SPD so she can act more often. Lastly, increasing her ACC will be useful to ensure her debuffs land. Therefore, you should look to apply the following sets:
- Thunder: C. DMG +50% and extra +30% against Bosses
- Wind: SPD +25%
- Recurve: ACC +25%
Lastly, Farrah’s Equipment characteristics should prioritize C. DMG, HP BONUS, ACC, and SPD.
For more details on finding and determining the best Equipment for your Espers, check out our Dislyte Equipment Guide.
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