Alliance War is a game mode that matches alliances against one another. Players have 24 hours to use their roster of useable toons to defend against enemy attacks and attack their opponent(s) to score points and gain resources. This of course means that having Marvel Strike Force Alliance War Teams for Defense is highly important.
The objective is to ensure you have strong enough teams to attack, and that you have designated teams that can withstand an enemy attack while you are away. Alliances must coordinate defenses and attacks in order to achieve victory. Below, I have provided some defense teams that have saved me on numerous occasions in Alliance War.
You can also check out the best teams for offense in our list of the Best Marvel Strike Force Alliance War Teams.
Red Skull & Hydra Minions
Red Skull’s ability to summon multiple Hydra Minions, provide constant revives, and all whilst being immune to damage is definitely annoying to battle against in Alliance War. The only way to effectively deal with this squad it is to have characters with “Heal Block” and “Disrupted ” abilities. Those characters are Baron Zemo, Magneto, Red Guardian, and a few others.
Once the Revive is impossible, Red Skull’s usefulness diminishes. Still, that doesn’t change the fact that attackers will have to use a specialized counter for dealing with repetitive attacks from Hydra minions. With placing this team in your defensive lineup for Alliance War, definitely expect a few defensive saves, but don’t expect this team to be standing after the 24-hour mark has concluded.
If all Alliance members use them in defense, there is a high possibility that the opposing alliance won’t have enough counters to fight back, and will be forced to use higher ranked characters. Don’t underestimate a Red Skull-Hydra Minion squad!
Shield With Kestrel & Nick Fury
A S.H.I.E.L.D team is also not considered everyone’s first option for a Marvel Strike Force Alliance War Defense Team. However, let me explain why it is so good as a defense team in this event.
S.H.I.E.L.D offers an immense amount of synergy, similar to the Hydra Minion team. Using S.H.I.E.L.D with Agent Coulson offers an abundance of help in War defense. Agent Colson transfers four positive effects from the primary target to all non-MINION S.H.I.E.L.D. allies (Nicky Fury, Quake, Yo-Yo), and removes all positive effects from all enemies.
Agent Coulson also possesses the ability to gain +40% Max Health, and S.H.I.E.L.D. allies gain +40% Max Health. On spawn, he applies Immunity to all S.H.I.E.L.D. allies and personally grants himself 120% Resistance. Lastly, S.H.I.E.L.D. allies will also gain +120% Resistance.
All of those abilities only came from one S.H.I.E.L.D. member. We didn’t even discuss the leader of S.H.I.E.L.D. : Nick Fury. Fury can heal himself, Kestrel, and all S.H.I.E.L.D. minion allies for +10,000 health. This ability is also applicable to Agent Coulson (Only in Alliance War).
On Alliance War Defense, Nick Fury admits Agent Coulson with Assist Now, while he also receives Offense Up. S.H.I.E.L.D. minion and Kestrel allies gain +10% Armor, +30% Resistance, and Coulson gains +10% Armor and +10% Resistance.
S.H.I.E.L.D in Alliance War Defense is not to be taken lightly. Placing one of the strongest Skill-Damage toons in this game (Kestrel), opens the door for numerous defensive saves when in battle. However, this means that Kestrel won’t be available for offensive play resulting in several repercussions.
It is true that this team will require a powerful enemy, but it’s not wise to trade a for sure-to-win offensive team for any defensive option. In my experience, the offense is what gets your Alliance the “W”. Not defensive saves.
Fantastic Four & She-Hulk
Fantastic Four has been a consistent team I’ve seen in my experience playing Alliance War. This may be because of Invisible Woman’s ability to enable a barrier among her Fantastic Four allies.
Strike Force has incorporated either Namor or She-Hulk as the 5th member to complete the Fantastic Four squad in the game. However, unlike Namor, who is boosted offensively, She-Hulk has a more defensive setup and has proven herself to be more resourceful.
The main difference is that She-Hulk is able to passively transfer all negative effects after every 5th received attack against the team, to the most lethal target. This ability may not seem that powerful in theory, but in practice, it’s more crucial than you’d think.
This team is far from a powerhouse lineup. The objective of using this team is to hope enemy players undermine the lineup, use an average-level team, and lose.
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