Having the right Artifacts and Accessories for your Champions is vital for progress in the game. Read this Raid Shadow Legends Artifact and Accessories Guide for everything you need to know about Sets, Upgrading, Enchanting, and Forging Raid Shadow Legends Artifacts and Accessories.
Raid Shadow Legends Artifact Guide
First up in this artifact and accessories guide, we will cover the basics of Raid Shadow Legends Artifacts. Included are details on all the different types, their rarity, how to improve them, where to get them, and the buffs you can get for each complete set.
Artifact Types and Stats

There are 6 different types of Artifacts that Champions can wear. However, they can only wear one of each type. Each Artifact also has a primary bonus stat boost which depends on the type of Artifact it is. Additionally, upgrading Artifacts can add up to 4 additional bonus Substats. A full list of Artifact types and their primary stat boosts can be seen below. Substats can be any of the Primary Stats found in the table below, regardless of Artifact type.
Artifact Type | Primary Bonus Stat |
---|---|
Weapon | Attack |
Helmet | HP |
Shield | Defense |
Gauntlets | Defense %, HP %, Crit Rate %, Crit Damage %, Attack %, Attack, HP or Defense |
Chestplate | Defense %, HP %, Attack %, Attack, HP, Defense, Accuracy or Resistance |
Boots | Defense %, HP %, Attack %, Attack, HP, Defense or Speed |
Depending on the Champion build you are going for, it is important to farm for the optimal Primary Stat on your Gauntlets, Chestplate, and Boots.
Upgrading Raid Shadow Legends Artifacts

Raid Shadow Legends Artifacts start at level 0 and can be upgraded to level 16. Artifacts are upgraded by selecting the Artifact and clicking “Upgrade”. Each time an Artifact is upgraded, the Primary Stat will be improved. Additionally, when levels 4, 8, 12, and 16 are hit, the Artifact will gain a Substat or have a current one improved if it already has its max of 4 Substats.
It costs Coins to upgrade Artifacts. This cost increases as the Artifact’s level increases. Additionally, the chance that a level upgrade will be successful also decreases as the level increases. The chance of a successful Artifact upgrade can be seen below:
Artifact Level | Chance of Success |
---|---|
1 – 4 | Certain |
5 – 7 | High |
8 – 10 | Medium |
11 – 13 | Low |
14 – 16 | Minimal |
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Raid Shadow Legends Artifact Rarity

Raid Shadow Legends Artifacts come in 5 different rarity types. The higher the rarity, the higher the number of Substats the Artifact will start with. All Artifacts will have 4 Substats when fully upgraded to level 16.
However, if they already start with Substats before you commence upgrading, then you can improve these Substats even further. Artifact Substats will be added/improved when upgraded to levels 4, 8, 12, and 16. Artifact rarity and starting Substats are shown below:
Color | Rarity | Starting Substats |
---|---|---|
Grey | Common | 0 |
Green | Uncommon | 1 |
Blue | Rare | 2 |
Purple | Epic | 3 |
Orange | Legendary | 4 |
Red | Mythical | 4 & 1 will be equivalent to a level 4 Legendary artifact stat |
Artifact Rank
Artifacts can be ranked from 1 to 6 Stars. The higher the number of stars, the higher the Primary Stats and Substats of the Artifact will be. As a result, it is often better to have a 6 Star Uncommon Artifact than a 1 Star Legendary Artifact. An Artifact’s rank cannot be upgraded.
Artifact Sets

All Artifacts you obtain are categorized within a set. If your Champion wears enough Artifacts from a certain set, then they gain an additional boost. A full list of all available Artifact Sets can be seen below, along with the number of Artifacts required to complete the Set and the resulting boost from wearing a complete Artifact Set. These range from applying a base stat boost to attaching a debuff to enemy Champions.
Set Name | Artifacts | Complete Set |
---|---|---|
Life | 2 | HP +15% |
Offense | 2 | Attack +15% |
Defense | 2 | Defense +15% |
Speed | 2 | Speed +15% |
Critical Rate | 2 | Critical Rate +12% |
Critical Damage | 2 | Critical Damage +20% |
Accuracy | 2 | Accuracy +40 |
Resistance | 2 | Resistance +40 |
Lifesteal | 4 | Heals by 30% of damage dealt |
Fury | 4 | Damage increases as HP decreases |
Daze | 4 | 25% chance to place sleep debuff |
Cursed | 4 | 75% chance to place 50% heal reduction debuff |
Frost | 4 | 20% chance to place freeze debuff on the attacker |
Frenzy | 4 | 10% turn meter for every 5% HP lost |
Regeneration | 4 | Heals by 15% every turn |
Immunity | 4 | Immunity for 2 turns |
Shield | 4 | +30% HP ally shield for 3 turns |
Relentless | 4 | 18% chance to get an extra turn |
Destroy | 4 | Decrease enemy max HP by 40% of damage dealt |
Stun | 4 | 18% chance to place stun debuff |
Toxic | 4 | 75% chance to place 2.5% poison debuff |
Taunting | 4 | 30% chance to place provoke debuff |
Retaliation | 4 | 35% chance to counterattack when hit |
Avenging | 4 | 45% chance to counterattack when hit with a critical hit |
Stalwart | 4 | -30% damage from enemy AoE attacks |
Reflex | 4 | 40% chance to reduce random skill cooldown |
Curing | 4 | 20% bonus healing |
Savage | 4 | Ignores 25% of enemy defense |
Cruel | 2 | Attack +15% & ignores 5% of enemy defense |
Immortal | 2 | HP +15% & heals by 3% every turn |
Divine Offense | 2 | Attack +15% & +15% HP self-shield for 3 turns |
Divine Critical Rate | 2 | Critical rate +12% & +15% HP self-shield for 3 turns |
Divine Life | 2 | HP +15% & +15% HP self-shield for 3 turns |
Divine Speed | 2 | Speed +15% & +15% HP self-shield for 3 turns |
Swift Parry | 4 | Speed +15%, Critical Damage +30% & 50% chance of Unkillable after fatal hit |
Deflection | 4 | HP +20%, Defense +20% & 25% chance to deflect debuff to the attacker |
Resilience | 2 | HP +10% & Defense +10% |
Perception | 2 | Accuracy +40 & Speed +5% |
Affinitybreaker | 4 | Critical Damage +30% & 20% chance to change weak hit to critical |
Untouchable | 4 | Resistance +40 & immunity for 2 turns |
Fatal | 2 | Attack +15% & Critical Rate +5% |
Frostbite | 2 | 15% chance to block freeze & 10% chance to place a freeze on the attacker |
Bloodthirst | 4 | Critical Rate +12% & heal by 30% of damage dealt |
Guardian | 4 | Absorb 10% of all damage dealt to allies & heal 10% each turn |
Fortitude | 2 | Resistance +40 & Defense +10% |
Lethal | 4 | Critical Rate +10% & ignore 25% of enemy defense |
Stone Skin | 1* | 1 – HP +8% 2 – Resistance +40 3 – Defense +15% 4 – Stone Skin Buff: Champion immune to all debuffs, reduces incoming damage by 85%. Increases damage dealt by Bomb debuffs by 300%.. Lasts 1 turn at the start of each round 5 – Defense +15% 6 – Stone Skin Buff lasts for 2 turns at the start of the round |
Protection | 1* | 1 – Resistance +20 2 – HP +15% 3 – Speed +12% 4 – 15% chance to place buff which cannot be removed 5 – Speed +15% 6 – 15% chance to place buff which cannot be removed |
* These sets grant an additional boost for each artifact you wear from the set, up to a maximum of 6.
Raid Shadow Legends Artifact Locations

Below are the locations where you can find all the Raid Shadow Legends Artifact sets.
Set Name | Location |
---|---|
Life | Campaign 1, Ice Golem’s Peak |
Offense | Campaign 2, Ice Golem’s Peak |
Defense | Campaign 3, Ice Golem’s Peak |
Speed | Campaign 6, Dragon’s Lair |
Critical Rate | Campaign 4, Ice Golem’s Peak |
Critical Damage | Fire Knight’s Castle |
Accuracy | Campaign 5, Dragon’s Lair |
Resistance | Campaign 7, Ice Golem’s Peak |
Lifesteal | Campaign 8, Dragon’s Lair |
Fury | Campaign 11, Fire Knight’s Castle |
Daze | Dragon’s Lair |
Cursed | Ice Golem’s Peak |
Frost | Dragon’s Lair |
Frenzy | Fire Knight’s Castle |
Regeneration | Fire Knight’s Castle |
Immunity | Fire Knight’s Castle |
Shield | Fire Knight’s Castle |
Relentless | Tournament |
Destroy | Campaign 9, Dragon’s Lair |
Stun | Fire Knight’s Castle |
Toxic | Dragon’s Lair |
Taunting | Ice Golem’s Peak |
Retaliation | Campaign 10, Ice Golem’s Peak |
Avenging | Dragon’s Lair |
Stalwart | Dragon’s Lair |
Reflex | Ice Golem’s Peak |
Curing | Campaign 12, Fire Knight’s Castle |
Savage | Fire Knight’s Castle |
Cruel | Demon Lord Clan Boss |
Immortal | Demon Lord Clan Boss |
Divine Offense | Arena |
Divine Critical Rate | Arena |
Divine Life | Arena |
Divine Speed | Arena |
Swift Parry | Forge |
Deflection | Forge |
Resilience | Forge |
Perception | Forge |
Affinitybreaker | Forge |
Untouchable | Forge |
Fatal | Forge |
Frostbite | Forge |
Bloodthirst | Forge |
Guardian | Forge |
Fortitude | Forge |
Lethal | Forge |
Stone Skin | Hydra Clan Boss |
Protection | Hydra Clan Boss |
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Enchanting Artifacts

Artifact enchanting allows you to improve the Substats of your Artifacts. You need to collect Glyphs from the Faction Wars in order to be able to enchant an Artifact. Glyphs can have a Star Rank of between 1 and 6.
To enchant an Artifact, the Glyph must have the same stat as one of your Artifact’s Substats and must also not be of a higher rank than the Artifact. The higher the rank of a Glyph, the further it will boost the Artifact’s Substat. There are 9 different types of Glyphs that can boost Substats. These can be seen below:
Glyph | Substat |
---|---|
Health | HP substat increased |
Vitality | HP % substat increased |
Attack | Attack substat increased |
Strike | Attack % substat increased |
Defense | Defense substat increased |
Endurance | Defense % substat increased |
Haste | Speed substat increased |
Protection | Resistance substat increased |
Precision | Accuracy substat increased |
Forging Artifacts

You can use the Forge building to forge rare Artifacts for your Champions. There are 12 different Sets that can be forged. Each different Set requires different materials to be used in the forging process. You can also select the rank you want to forge. Higher rank Artifacts cost more materials to forge.
Additionally, you can make use of 4 different types of Charms to increase the odds that a specific Artifact will be forged. A full list of the Charm types can be seen below:
Charm | Description |
---|---|
Rank Charm | 2x chance of highest rank |
Rarity charm | 2x chance of higher rarities |
Type Charm | 2x chance of desired Artifact type |
Substat Charm | 50% chance of getting the desired substat |
Raid Shadow Legends Accessories Guide
Next up in this guide we will take a look at Raid Shadow Legends Accessories. Included are details on the different types available, how to get them, and what buffs you can expect to receive from them.
Accessory Types

There are 3 different types of Raid Shadow Legends Accessories. These are Rings, Amulets, and Banners. Like Artifacts, they can be upgraded all the way to level 16. However, unlike Artifacts, your Champion must be Ascended to wear them. Raid Shadow Legends Accessories do not have Set bonuses. The Ascension requirements for each Accessory type can be seen below:
Accessory Type | Accession Requirement |
---|---|
Rings | Not required |
Amulets | 5 Stars |
Artifacts | 6 Stars |
In addition to this, the Accessory must also be from the same faction as your Champion to be worn.
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Accessory Stats
Like Artifacts, Raid Shadow Legends Accessories also have a Primary Stat and Substats. The Accessory type also determines what these Primary Stats and Substats can do. All possibilities for each Accessory can be seen below:
Accessory | Primary Stat | Substat |
---|---|---|
Ring | HP, Attack, or Defense | HP, Attack, Defense, HP %, Attack % or Defense % |
Amulet | HP, Attack, Defense, or Critical Damage % | HP, Attack, Defense, Accuracy, Resistance or Critical Damage % |
Banner | HP, Attack, Defense, Resistance, or Accuracy | HP, Attack, Defense, HP %, Attack %, Defense % or Speed |
Raid Shadow Legends Special Accessories
There are certain rare Special Accessories that have additional powerful effects. There are no Set requirements for these unlike with Raid Shadow Legends Artifacts. However, the Accessory must still match the Faction of the Champion. Additionally, the Special Effects stack if you equip further Accessories with the same effect. A full list of these Special Accessories and their effect can be seen below:
Special Accessory | Effect |
---|---|
Cleansing | 8% chance to remove 1 random debuff from the wearer each turn |
Refresh | 5% chance to prevent a skill from going on cooldown after use |
Bloodshield | Wearer gains a shield worth 5% of damage dealt after attacking or 1.5% for AoE attacks |
Reaction | 25% chance to change critical hits into normal hits when the wearer is attacked before their first turn |
Revenge | 5% chance to counterattack when hit |
Accessory Locations

Accessory | Effect |
---|---|
Normal | Spider’s Den Dungeon |
Cleansing | Tag Team Arena Bazaar |
Refresh | Tag Team Arena Bazaar |
Bloodshield | CvC Tournament Reward |
Reaction | CvC Tournament Reward |
Revenge | Clan Shop |
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Added new sets: Stone Skin & Protection