
Black Knight is a member of the Marvel Strike Force Out of Time Team in Marvel Strike Force and stands out as a tank in the Arena who also possesses high damage, healing, and enemy reviving prevention. This kit is indispensable in the higher ranks. This Marvel Strike Force Guide equips you with everything you need to know for Black Knight: abilities, upgrades, ISO-8, and best teammates.
Table of Contents
Black Knight Details
- Real Name: Dane Whitman
- Traits: Hero, Global, Skill, Protector, Out Of Time
- Speed: 117
- ISO-8: Protector, Striker
- T4 priority: Passive, Special
- Availability: Special Offers, Events
Is Black Knight Good in Marvel Strike Force
As a tank, Black Knight boasts high health, Taunt, Immunity, and Defense buffs. However, it is his versatility that is his main strength with abilities that can also remove positive effects, punish enemies with counterattacks, and deflect attacks on himself or allies. His attacks deal Piercing damage, and his abilities can inflict Ability Block and other negative effects. With this kit, Black Knight can serve well in almost all scenarios and will be one of your most reliable characters in the Out of Time Marvel Strike Team.
Black Knight Abilities
All characters have a range of abilities that determine how useful they are in different game modes and how well they synergize with other characters. Let’s take a look at Black Knight’s powerful abilities at their maximum level:
Flesh Wound [Basic] [Max Level: 7]
- Attack primary target for 280% Piercing + clear 1 random positive effect.
- Apply +1 Deflect, up to a maximum of 5, to self or the most injured non-summoned ally. If that character is an Out of Time ally, apply an additional +1 Deflect, up to a maximum of 5.
- This attack gains additional Piercing equal to this character’s Bonus Armor %.
None Shall Pass [Special] [Max Level: 7]
- Clear all negative effects from self and all allies. If negative effects removed from this character, heal self for 5% per negative effect removed.
- Heal self for 20% of Max Health.
- Attack primary target for 300% Piercing + apply Ability Block.
- Gain Taunt, Safeguard, and +2 Charged, up to a maximum of 3.
- Apply Speed Up and Immunity to self, 1 random adjacent ally, and all Out of Time allies.
- Enemies killed by this attack cannot be revived.
- This attack gains additional Piercing equal to this character’s Bonus Armor %, ignores Defense Up, is Unavoidable, and cannot be blocked or counterattacked.
’tis But A Slash [Ultimate] [Max Level: 7]
- Attack primary and adjacent targets for 500% Piercing + 30% of this character’s Max Health as damage.
- Gain +1 Charged, up to a maximum of 3.
- Apply Defense Up to self and all allies.
- Apply Offense Up to all Brawler allies.
- Enemies killed by this attack cannot be revived.
- This attack gains additional Piercing equal to this character’s Bonus Armor %, and cannot be dodged or counterattacked.
Merlin’s Champion [Passive] [Max Level: 5]
- On Spawn, gain Taunt, Defense Up for 2 turns, Immunity, and +5 Charged, up to a maximum of 5.
- On Turn, gain +1 Charged, up to a maximum of 3.
- On any turn, the first time this character has no Charged, fill this character’s Speed Bar by 100%.
- When this character drops below 50% Health, Barrier self for 30% of this character’s Max Health + clear Taunt.
- When a Protector ally drops below 50% Health, if this character is above 50% Health, gain Taunt.
- When an enemy attacks this character or any ally, if this character has Charged and does not have Exhausted:
- Clear all Barrier on that enemy and attack that enemy for 30% of this character’s Max Health. Enemies killed by this attack cannot be revived.
- Clear Immunity on that enemy and apply Heal Block, Trauma, and 3 Bleed to that enemy.
- Lose 1 Charged.
- This attack is Unavoidable, cannot be blocked, and gains +1,000% Extra Focus.
- In ARENA, while this character has Charged, this character’s Speed Bar cannot be reduced.
- Gain +50% Max Health. On Defense, gain an additional +40% Max Health.
- Gain +40% Armor. In War, gain an additional +5% Armor per Out of Time ally.
- Gain +50% Resistance. In War, gain an additional +25% Resistance per Out of Time ally. While this character has Defense Up, this character gains +1,000% Extra Resistance.
Black Knight T4 priority
Here are the recommended T4 priorities for Black Knight:
- Passive (Merlin’s Champion) – Black Knight’s passive grants extra Charge and a boost to the Speed Bar the first time Black Knight runs out of Charged.
- Special (None Shall Pass) – Black Knight’s special ability should be your second option for T4. This will apply Immunity to self, an extra ally, and all Out of Time allies.
Black Knight ISO-8
Black Knight performs in the role of Fortifier masterfully and is ideal for maximizing his supportive role. His passive grants consistent barrier generation, bolstering team survivability. Another viable option is Striker which boosts his piercing damage, capitalizing on his high armor for additional punch.
Best Black Knight Team in Marvel Strike Force
Black Knight’s power shines in Arena, where he helps the most powerful characters to dominate the ranks. For everything else, he forms a particularly strong partnership with the Out of Time Marvel Strike Force Team. This team has powerful heroes like Captain Carter, Captain America, Cosmic Ghost Rider, and Starbrand. Here are some of their highlights:
- Captain Carter: High damage potential, multi-target attacks, and fast cooldowns make her an extremely versatile and offensive character.
- Captain America: Excels at protecting allies, can remove negative effects, generates skill energy, and protects his team, he is also capable of some damage while granting speed and increasing health.
- Cosmic Ghost Rider: Each of his abilities deals more damage the more buffs the enemy has. Additionally, he can manipulate combat with stuns.
- Starbrand: He has a high damage stat and the ability to deal more crit for each Out of Time ally in the squad. He can also apply negative effects on enemies.
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