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Marvel Strike Force Green Goblin (Classic) Guide

Marvel Strike Force Green Goblin (Classic) Guide

Enter the fray with the legendary leader of the Superior Six team in Marvel Strike Force – Green Goblin (Classic). This formidable Controller not only boasts a substantial health pool but also wields devastating damage capabilities. Prepared to support allies and wreak havoc on enemy teams, he is a force to be reckoned with, particularly in the challenging Cosmic Crucible.

This Marvel Strike Force Guide offers a comprehensive exploration of Green Goblin (Classic)’s kit. Dive into the intricacies of his abilities, strategically plan his T4 upgrades, fine-tune his ISO-8 configuration, and discover the optimal team synergy that cements his role as a pivotal figure in your roster. Whether you’re a seasoned player or a newcomer to Marvel Strike Force, this guide equips you with the knowledge to harness Green Goblin (Classic)’s prowess effectively.

Green Goblin (Classic) Details

  • Real Name: Norman Osborn
  • Traits: Villain, City, Tech, Controller, Spider-Verse, Sinister Six, Superior Six, Legendary
  • Speed: 128
  • ISO-8: Raider, Skirmisher
  • T4 priority: Passive, Ultimate, Special
  • Availability: Special Orbs and Trial event

Is Green Goblin (Classic) Good in Marvel Strike Force

Green Goblin (Classic) stands as a legendary figure within the Superior Six, wielding a plethora of effects and mechanics that set him apart on the Marvel Strike Force battlefield. Delve into the intricacies of his abilities, with the added layer of Awakening, to grasp the full spectrum of advantages he brings to your team:

  1. Spawn Benefits and Team Protection: Upon spawning into battle, Green Goblin (Classic) bestows his team with bonus Health, establishing a strong defensive foundation. Furthermore, he prevents the application of Ability Block and Vulnerable to his entire team, providing a remarkable layer of protection that can be pivotal in the face of formidable foes.
  2. Unavoidable Attacks and Charged Mechanic: Green Goblin (Classic) poses a significant threat to enemies with attacks that cannot be dodged or counterattacked. This inherent quality makes him a formidable adversary, creating challenges for opponents. Additionally, his charged mechanic enables him to perform area attacks during the enemies’ turn, simultaneously reducing their damage and resistance.
  3. Strategic Special Attack: Green Goblin (Classic)’s Special boasts an incredibly low energy cost, allowing him to unleash this powerful attack every two turns. Notably, this attack gains additional potency when directed at a target protected with Safeguard, inflicting extra damage and additional effects.
  4. Trauma Application Across Game Modes: A distinctive strength of his is the ability to apply Trauma with both his Special and Ultimate. This versatile effect transcends specific game modes, making him a valuable asset across various scenarios. The strategic application of Trauma further cements his role as a versatile and impactful character.

Green Goblin (Classic) Abilities

All characters have a range of abilities that determine how useful they are in different game modes and how well they synergize with other characters. Let’s take a look at Green Goblin (Classic)’s powerful abilities at their maximum level:

Goblin Bomb [Basic] [Max Level: 8]

  • Attack primary and adjacent targets for 320% damage + apply Defense Down.
  • On CRUCIBLE OFFENSE, gain +10% Crit Chance for each SPIDER-VERSE character that is present.
  • This attack cannot be counterattacked.

Maniacal Assault [Special] [Max Level: 7]

  • Gain Offense Up and Speed Up.
  • Clear Barrier on primary target.
  • Attack primary target for 650% damage + do the following actions to the primary target:
    • Reduce Speed Bar by 25%.
    • Flip 1 random positive effect to Defense Down.
    • Flip all other positive effects to negative effects.
    • Apply Trauma for 1 turn + Heal Block for 2 turns.
    • In CRUCIBLE, apply Trauma for 2 turns instead.
  • If the primary target has Safeguard, instead:
    • Gain Offense Up and Speed Up for 2 turns.
    • Attack primary target for 750% damage.
    • Reduce Speed Bar by 25% + 10% per SINISTER SIX ally.
  • This attack cannot be blocked, dodged, or counterattacked.

Goblin Bombardment [Ultimate] [Max Level: 8]

  • Clear Barrier on all enemies.
  • Attack all enemies for 150% damage + 75% damage against any target with Safeguard, flip 1 positive effect to a negative effect, and apply Heal Block.
  • Reduce Speed Bar for all enemies by 2% + 2% per SINISTER SIX ally.
  • If a target does not have any positive effects, apply Trauma to that target.
  • In CRUCIBLE, clear 1 Charged.
  • Repeat this attack 2 additional times.
  • If this character has 1 or more SINISTER SIX PROTECTOR allies, apply Safeguard to all SINISTER SIX allies.
  • On CRUCIBLE OFFENSE, gain +2 Charged, up to a maximum of 5.
  • This attack cannot be dodged or counterattacked.

True Osborn [Passive] [Max Level: 6]

  • On Spawn:
    • Gain +3 Charged, up to a maximum of 5.
    • In CRUCIBLE, fill Speed Bar by 9% per SUPERIOR SIX ally.
    • On CRUCIBLE OFFENSE, apply Defense Up for 2 turns to self and all SUPERIOR SIX allies.
  • While this character has Charged:
    • Lower Damage by 15% for all enemies.
    • Lower Resistance by 200% for all enemies.
    • Ability Block and Vulnerable cannot be applied to self or any SINISTER SIX allies.
  • At the end of any enemy turn, if this character has Charged:
    • Attack that enemy and adjacent targets for 200% damage.
    • Apply Defense Down + flip Speed Up + flip 2 additional positive effects to negative effects for those targets.
    • Lose 1 Charged.
  • Gain +20% Max Health.
  • SINISTER SIX allies gain +20% Max Health.

Green Goblin (Classic) T4 priority

Here are the recommended T4 priorities for this Character:

  1. Passive (True Osborn) – This ability should be prioritized because it can prevent Superior Six allies from having Ability Block and Vulnerable applied to them while Green Goblin (Classic) is Charged.
  2. Ultimate (Goblin Bombardment) – Maximize this ability second, as it now applies Trauma, in addition to granting Safeguard to your team if there is a Rhino or Lizard on it.
  3. Special (Maniacal Assault) – This ability can also be maximized, as it will apply Trauma, both in and out of Cosmic Crucible mode.

Green Goblin (Classic) ISO-8

The best ISO-8 class for Green Goblin (Classic) is Raider, thanks to the number of area attacks he can perform. Critical bonuses will also considerably increase his damage output.

Best Green Goblin (Classic) Team in Marvel Strike Force

Green Goblin (Classic) is the leader of the Superior Six but many of his effects involve assisting or receiving help from Sinister Six allies. Therefore, without the Sinister Six allies, he loses much of his efficiency. Many characters currently have the Sinister Six tag, however, the most important thing is to guarantee at least one Protector alongside Green Goblin (Classic) with this tag, Rhino, or Lizard. Aside from this, he should be teamed up with the Superior Six members for maximum overall synergy: Kraven the Hunter, Spider-Slayer, and Doctor Octopus.

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