
Ironheart (MKII) aids the P.E.G.A.S.U.S team in Tech Raids as a powerful controller character with defensive abilities who can apply a wide range of negative effects to her enemies. In this Marvel Strike Force Guide, you will learn everything you need to know about Ironheart (MKII), including his details, abilities, T4 priority, ISO-8, and best team.
Ironheart (MKII) Details
- Real Name: Riri Williams
- Traits: Hero, Global, Tech, Controller, P.E.G.A.S.U.S.
- Speed: 120
- ISO-8: Skirmisher
- T4 priority: Ultimate, Passive
- Availability: Orbs, special offers, and future events
Is Ironheart (MKII) Good in Marvel Strike Force
Ironheart (MKII) is a very good character in Marvel Strike Force with several abilities that can apply debuffs to enemies and buff her allies while also avoiding enemy counterattacks with all her abilities at the same time. She can apply Vulnerable, Speed Down, Defense Down, and Stun, making enemies more susceptible to damage and preventing them from using their abilities.
In addition, Ironheart (MKII) can apply Immunity, Deflect, and generate Ability Energy when she spawns if she is with P.E.G.A.S.U.S. allies. These will protect her and her allies from debuffs and help them use their abilities faster. During Raids, Ironheart (MKII) can help her slower allies by increasing their Speed Bars with her passive. She can also apply Trauma, extra Stun, and armor reduction to Vulnerable enemies with her ultimate attack.
Ironheart (MKII) Abilities
All characters have a range of abilities that determine how useful they are in different game modes and how well they synergize with other characters. Let’s take a look at Ironheart (MKII) powerful abilities at their maximum level:
Mark II Repulsors [Basic] [Max Level: 7]
- Attack primary target for 300% damage + apply Defense Down for 2 turns.
- Apply +1 Vulnerable, up to a maximum of 3.
- Prolong the duration of all negative effects, excluding Ability Block and Stun, by 1.
- If this character has 4 or more P.E.G.A.S.U.S. allies, gain Immunity.
- This attack cannot be counterattacked.
Overdrive Blast [Special] [Max Level: 7]
- Attack primary and adjacent targets for 300% damage + apply Defense Down for 2 turns.
- Apply Slow to all enemies.
- Apply Immunity for 2 turns to self and all adjacent P.E.G.A.S.U.S. allies.
- In RAIDS, apply Trauma for 2 turns to primary and adjacent targets.
- This attack cannot be counterattacked.
Engineered Salvo [Ultimate] [Max Level: 7]
- Attack all enemies for 350% damage + clear 2 random positive effects from each enemy + apply Slow for 2 turns.
- Apply Immunity for 2 turns to self and all P.E.G.A.S.U.S. allies.
- Apply Stun to the primary target for 2 turns.
- In RAIDS:
- Apply Stun to an additional random enemy that does not have Stun.
- If this character has 4 or more P.E.G.A.S.U.S. allies, apply Stun to an additional random enemy that does not have Stun.
- Prolong the duration of all positive effects on self and all P.E.G.A.S.U.S. allies by +1, up to a maximum of 5.
- This attack gains +50% Extra Focus for each enemy with Vulnerable.
- This attack cannot be counterattacked.
Heart of Iron [Passive] [Max Level: 5]
- On Spawn:
- Apply +2 Deflect to self and all P.E.G.A.S.U.S. allies.
- On Spawn, if this character has 4 or more P.E.G.A.S.U.S. allies, generate 2 Ability Energy for self and each P.E.G.A.S.U.S. ally.
- When an enemy drops below 50% health, apply Disrupted for 2 turns to that enemy.
- Gain +60% Armor. P.E.G.A.S.U.S. allies gain +60% armor.
- In RAIDS:
- On Spawn, fill Speed Bar for all P.E.G.A.S.U.S. allies by 15% + 15% per P.E.G.A.S.U.S. ally.
- Lower Armor by 30% for all enemies with Vulnerable.
Ironheart (MKII) T4 priority
Here are the recommended T4 priorities for Ironheart (MKII):
- Ultimate (Engineered Salvo) – Ironheart’s (MKII) best control tool is her ability to apply an extra round of Stun. This ability should be prioritized. At the maximum level, Ironheart also receives an extra Stun in Raids.
- Passive (Heart of Iron) – The passive ability increases Armor for self and all P.E.G.A.S.U.S. allies. It also applies Disrupted for an extra turn to enemies below 50% Health.
Ironheart (MKII) ISO-8
The best ISO-8 class for Ironheart (MKII) is Skirmisher. It increases her Focus and gives her a chance to clear positive effects on enemies. This makes her a more effective and disruptive character who can apply a lot more negative effects on enemies with her abilities.
Best Ironheart (MKII) Team in Marvel Strike Force
Ironheart (MKII) and the P.E.G.A.S.U.S. team are best when used in Raids or Blitz modes. They can also be used in any game mode that requires Tech or Global characters, except Kestrel. Below are the strengths of each member of the P.E.G.A.S.U.S. team.
- Iron Man (Infinity War): Iron Man’s (Infinity War) slow speed is made up for by Ironheart’s (MK II) passive ability. This allows him to use his abilities in the area more often, and he also receives Ability Energy to do so.
- Rescue: Rescue supports your team with Barrier and Regeneration helping to keep Ironheart (MKII) on the field longer meaning she can continue disrupting enemies.
- Kestrel: Kestrel is a powerful damage dealer who can remove positive effects like Taunt, making her a valuable asset. This allows her team to focus on weaker enemies first.
- Darkhawk: Darkhawk provides Ability Energy to his team which allows Ironheart (MKII) to use her Ultimate more often. Furthermore, his ability to apply Speed Down to enemies has great synergy with Ironheart’s (MKII) speed bonuses.
The PEGASUS team is made to win Tech nodes battles in Incursion Raids. Players who need help in this game mode should consider getting members of this team.
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