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Zachary Taylor

Zachary Taylor - Evony General Builds

Zachary Taylor – “A great militarist and statesman who served as the twelfth President of the United States.”

Zachary Taylor – Details

  • Base Stats1
  • Leadership: 114 B | 8.84 G
  • Attack: 120 B | 8.78 G
  • Defence: 115 B | 8.87 G
  • Politics: 100 B | 8.59 G
  • Base Power: 14,730
  • Cost: 60,000,000 Gold
  • Region: America
  • 1B = Base Stat | G = Growth Rate
  • Availability
  • Packs
User Rating
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Zachary Taylor – Review

Zachary Taylor is a natural Evony Defense General. He suited in particular towards a Ranged Defense. Indeed, a huge part of this buff comes directly from his special skill. This makes him powerful even without much development.

This Evony General should not be used in attack. The majority of his buffs are only active when in defense.

Zachary Taylor – Special Skill

Conquering Hero

Increases in-city ranged troops’ attack by 50% when General is the Main City Defense General.

Zachary Taylor – Specialities

Ranged Troop Assault

  • Ranged Troop Attack +10%
  • Ranged Troop HP +10%

Ambush (Applied to Main City Defense General)

  • Trap Triggering Chance +20%
  • In-city Ranged Troop and Siege Machine Attack +10%

War God

  • All Troops Attack +6%

Battle of Buena Vista

  • In-city Ranged Troop and Siege Machine Attack +25%
  • Hospital Capacity +10%

Zachary Taylor – Builds

The below builds outline which skill books and equipment refines you should use depending on your requirements.

Ranged Defense

Range defense build for players who are very range focused or do not want the gem repair cost associated with siege machines. Although not as powerful as a siege defense, it is still very effective.

  • Skill Books:
  • Lvl 4 Ranged Troop Attack – Ranged Attack +25%
  • Lvl 4 Ranged Troop HP – Ranged HP +25%
  • Lvl 4 Ranged Troop Range Bonus – Ranged Troop Range +100
  • Equipment Refines:
  • Bow – Ranged Troop Attack % x4
  • Armor – Ranged Troop Defense % x4
  • Boots – Ranged Troop Defense % x4
  • Helmet – Ranged Troop HP % x4
  • Leg Armor – Ranged Troop HP % x4
  • Ring – Ranged Troop Attack % x4

Siege Defense

Siege defense build for players who have many siege machines and are able to stomach the high gem repair cost of siege machines. This defense is hugely powerful.

  • Skill Books:
  • Lvl 4 Siege Machine Attack – Siege Attack +25%
  • Lvl 4 Siege Machine Range Bonus – Siege Machine Range +200
  • Lvl 4 Siege Machine HP – Siege HP +25%
  • Equipment Refines:
  • Axe – Siege Machine Attack % x4
  • Armor – Siege Machine Defense % x4
  • Boots – Siege Machine Defense % x4
  • Helmet – Siege Machine HP % x4
  • Leg Armor – Siege Machine HP % x4
  • Ring – Siege Machine Attack % x4

Siege and Range Defense

A great option for players who have a good mix of Ranged Troops and Siege Machines. Maintains a powerful attack in defense, but also keeps the repair cost of siege machines down.

  • Skill Books:
  • Lvl 4 Ranged Troop Attack – Ranged Attack +25%
  • Lvl 4 Siege Machine Range Bonus – Siege Machine Range +200
  • Lvl 4 Ranged Troop Range Bonus – Ranged Troop Range +100
  • Equipment Refines:
  • Bow – Ranged Troop Attack % x4
  • Armor – Ranged Troop Defense % x4
  • Boots – Ranged Troop Defense % x4
  • Helmet – Siege Machine HP % x4
  • Leg Armor – Siege Machine HP % x4
  • Ring – Ranged Troop Attack % x4

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