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John Churchill

Evony General Guide and Build - John Churchill

John Churchill – “An English soldier and statesman, who consolidated Britain’s emergence as a front-rank power with several victories”.

John Churchill – Details

  • Base Stats1
  • Leadership: 120 B | 9.02 G
  • Attack: 121 B | 9.03 G
  • Defense: 116 B | 8.77 G
  • Politics: 104 B | 8.55 G
  • Base Power: 15,351
  • Cost: 60,000,000 Gold
  • Region: Other
  • Ascended: Yes
  • 1B = Base Stat | G = Growth Rate
  • Availability
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Is John Churchill a good general in Evony?

John Churchill is a top-quality Evony Siege PvP General. His Special Skill, Duke of Marlborough, adds a massive 30% to Siege Machine attack whilst also increasing Rally Capacity by 12% when launching an Alliance War. This makes him great for leading a rally against a tough opponent in PvP, for example in the Battle of Gaugamela or in the Server War.

However, it should be noted that pretty much all his skills and specialties are only active when he is attacking. Therefore he is not viable as a Defense General and you should pick someone else for this role.

John Churchill – Special Skill

An Evony General’s Special Skill is always active and requires no development. Read the description carefully to ensure it is having the impact that you expect.

Please note, that this General can be ascended through the Evony General Ascending feature. Each ascended star level will add an additional buff to the General’s Special skill. Read our Evony General Ascending Guide for more details on Evony General Ascension.

Duke of Marlborough

Increases siege machines’ attack by 30% when General is leading the army to attack. Increases Rally Capacity by 12% when General is leading the army to launch Alliance War.

Ascended Special Skill Buffs

Below are the additional buffs that an ascended John Churchill will receive to his Special Skill for each ascended star level.

  • 1 Star – Marching Siege Machine Attack +10%, Marching Ranged Troop and Siege Machine HP +10%.
  • 2 Star – Enemy In-city Troop Wounded into Death rate +10%.
  • 3 Star – When attacking, Ranged Troop and Siege Machine HP +10%, March Size Capacity +10%.
  • 4 Star – Marching Ranged Troop and Siege Machine Attack +10% and HP +20%.
  • 5 Star – Marching Siege Machine Attack +20% and Defense +45%.

John Churchill – Specialities

These skills are unlocked once the Evony General reaches level 25. They can be expensive to develop, requiring Gems and Runestones. Read our Evony General Guide for more details.

Siege Machine Assault

  • Siege Machine Attack +10%
  • Siege Machine HP +10%

Siege

  • March Size Capacity +6%
  • Attacking Siege Machine and Ranged Troop Attack +10%

Siege Machine Ares

  • Siege Machine Attack +10%
  • Siege Machine HP +10%
  • Siege Machine Defense +10%

Battle of Blenheim

  • Marching Siege Machine Attack +30%
  • Marching Siege Machine Defense +15%
  • Rally Capacity +8%

John Churchill – Builds

The below builds outline which skill books and equipment refines you should use depending on your requirements.

Siege PvP

Everything for this build is focused on improving a very heavy siege march. This is likely only viable for big spenders as the gem repair cost could be very high. However, it is particularly potent and will cause huge damage to the enemy.

  • Skill Books:
  • Lvl 4 Siege Machine Attack – Siege Attack +25%
  • Lvl 4 Siege Machine Range Bonus – Siege Machine Range +200
  • Lvl 4 March Size – March Size +12%
  • Equipment Refines:
  • Axe – Siege Machine Attack % x4
  • Armor – Siege Machine Defense % x4
  • Boots – Siege Machine Defense % x4
  • Helmet – Siege Machine HP % x4
  • Leg Armor – Siege Machine HP % x4
  • Ring – Siege Machine Attack % x4

Siege and Range PvP

This build focuses on a mixed range and siege PvP march. It looks to increase the damage output of both troop types whilst also increasing the ranged troop range.

You can always swap this for siege range if you prefer. However, we favor it on the ranged troops since siege machines already have an incredible attack range.

  • Skill Books:
  • Lvl 4 Siege Machine Attack – Siege Attack +25%
  • Lvl 4 Ranged Troop Range Bonus – Ranged Troop Range +100
  • Lvl 4 Ranged Troop Attack – Ranged Attack +25%
  • Equipment Refines:
  • Axe – Siege Machine Attack % x4
  • Armor – Ranged Troop Defense % x4
  • Boots – Siege Machine Defense % x4
  • Helmet – Ranged Troop HP % x4
  • Leg Armor – Siege Machine HP % x4
  • Ring – Ranged Troop Attack % x4

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