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Joseph E Johnston

Joseph E Johnston - Evony General Builds

Joseph E Johnston – “The commanding general of the Union Army during the American Civil War.”

Joseph E Johnston – Details

  • Base Stats1
  • Leadership: 111 B | 8.92 G
  • Attack: 105 B | 8.57 G
  • Defence: 118 B | 8.56 G
  • Politics: 101 B | 8.48 G
  • Base Power: 13,848
  • Cost: 45,000,000 Gold
  • Region: America
  • 1B = Base Stat | G = Growth Rate
  • Availability
  • Packs
User Rating
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Joseph E Johnston – Review

Joseph E Johnston is a fantastic defense general. His skills set him up nicely for players who have large numbers of ranged troops and siege machines. Indeed, his special skill contains a large part of his buffs so is also viable for low spenders. He should not be used for attack as most buffs are only active in defense.

Joseph E Johnston – Special Skill

Federal Snipe

Increases in-city mounted troops’ HP by 15%, and in-city ranged troops and siege machines’ attack by 20% when General is the Main City Defense General.

Joseph E Johnston – Specialities

Ranged Troop Formation

  • Ranged Troop Attack +10%
  • Ranged Troop Defense +10%

Ambush (Applied to Main City Defense General)

  • Trap Triggering Chance +20%
  • In-city Ranged Troop and Siege Machine Attack +10%

War God

  • All Troops Attack +6%

Battle of Manassas (Applied to Main City Defense General)

  • In-city Ranged Troop and Siege Machine Attack +26%

Joseph E Johnston – Builds

The below builds outline which skill books and equipment refines you should use depending on your requirements.

Siege Defense

Everything for this build is focused on improving a very heavy siege city defense. This is likely only viable for big spenders as the gem repair cost could be very high. However, it is particularly potent and will cause huge damage to the attacker. HP is added to give a bit more durability to your siege machines.

  • Skill Books:
  • Lvl 4 Siege Machine Attack – Siege Attack +25%
  • Lvl 4 Siege Machine Range Bonus – Siege Machine Range +200
  • Lvl 4 Siege Machine HP – Siege HP +25%
  • Equipment Refines:
  • Axe – Siege Machine Attack % x4
  • Armor – Siege Machine Defense % x4
  • Boots – Siege Machine Defense % x4
  • Helmet – Siege Machine HP % x4
  • Leg Armor – Siege Machine HP % x4
  • Ring – Siege Machine Attack % x4

Siege and Ranged Defense

This defense works well for Joseph E Johnston who is very balanced between the two. It also helps keep gem repair costs lower than you would see in a pure siege defense. Range buff skill book is added to both along with a ranged attack skill book.

  • Skill Books:
  • Lvl 4 Ranged Troop Attack – Ranged Attack +25%
  • Lvl 4 Siege Machine Range Bonus – Siege Machine Range +200
  • Lvl 4 Ranged Troop Range Bonus – Ranged Troop Range +100
  • Equipment Refines:
  • Bow – Ranged Troop Attack % x4
  • Armor – Ranged Troop Defense % x4
  • Boots – Ranged Troop Defense % x4
  • Helmet – Siege Machine HP % x4
  • Leg Armor – Siege Machine HP % x4
  • Ring – Ranged Troop Attack % x4

Ranged Defense

Range defense build for players who are very range focused or do not want the gem repair cost associated with siege machines. Although not as powerful as a siege defense, it is still very effective.

  • Skill Books:
  • Lvl 4 Ranged Troop Attack – Ranged Attack +25%
  • Lvl 4 Ranged Troop HP – Ranged HP +25%
  • Lvl 4 Ranged Troop Range Bonus – Ranged Troop Range +100
  • Equipment Refines:
  • Bow – Ranged Troop Attack % x4
  • Armor – Ranged Troop Defense % x4
  • Boots – Ranged Troop Defense % x4
  • Helmet – Ranged Troop HP % x4
  • Leg Armor – Ranged Troop HP % x4
  • Ring – Ranged Troop Attack % x4

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